So here is my plug for pass-by-address. Using * to pass the address of a variable makes it clear that, after the called function returns, its value could be different. However, if passed by reference, just looking at the function call does not make it obvious that the value could be changed. One has to look at the signature of the called function to know that. For example, the following code uses pass by value:
void increment (int n)
{
n++;
}
void myFunc ()
{
int k = 10;
increment (k);
std::cout << k << std::endl; // displays 10
}
If we want increment() to actually change the value of its argument in the calling function, then we can use pass-by-address to pass the address of the int variable. This is the only option available in C.
void increment (int* n)
{
(*n)++;
}
void myFunc ()
{
int k = 10;
increment (&k);
std::cout << k << std::endl; // displays 11
}
Looking at the call to increment() in myFunc(), I can say that the value of k that is printed might not be 10. However, consider the pass-by-reference option added in C++:
void increment (int& n)
{
n++;
}
void myFunc ()
{
int k = 10;
increment (k);
std::cout << k << std::endl; // displays 11
}
This is the same as the pass-by-value code (which prints 10) but with just one '&' character added to the signature of the increment() function. The myFunc() function is unchanged. Reading just the code for myFunc(), I have no clue that k is 11 by the time it is printed. To figure out how this happened, I would have to look up the increment() function signature, which may be in one of the many header files for a library that the application may be using. I think that the syntax could be improved by requiring some character in the increment() call that makes it explicitly clear to the programmer that a reference to the variable is being passed and not a copy. For example, it could be:
increment (@k);
Do you find the C++ pass-by-reference syntax irksome, too? Let me know in the comments section.